

If you are too ballsy or gaudy in your movements then they’ll track down your base, and if they do that then they can end you in one fell swoop. Also present is a threat meter, which is tied closely to your visibility to the aliens. There is now a DEFCON system, wherein global tensions can escalate to such a point that World War 3 is triggered, something the invaders have apparently been gradually working towards for a long time. There are plenty of other changes introduced to the game, for a start the Cold War setting allows for new types of missions and for a new fail state - World War 3. You play a new commander, leading the fight from an isolated outpost, having to keep a low profile while trying to simultaneously avert a nuclear war and defeat the alien infiltrators. Much like XCOM 2, Xenonauts 2 begins with a twist on the previous game’s timeline, with the central operations base (and, in this case, the original commander) wiped out in a crushing assault from the invaders. Xenonauts 2, from Goldhawk Interactive, is a reimagining of the 2014 original, with new mechanics and features bolstering the title.


Xenonauts 2’s Kickstarter campaign has concluded with over £190k raised, achieving just under 400% of its £50,000 goal.
